embereye - tidbits and mites

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About Me

combining a love of spontaneous cell phone pictures and all the quirky fun things I find...


Also blogging at Plays Like A Girl.

Blogs I follow:

Theme by: Miguel
  1. "

    Beyond treating individual letters as physical objects, the human brain may also perceive a text in its entirety as a kind of physical landscape. When we read, we construct a mental representation of the text in which meaning is anchored to structure. The exact nature of such representations remains unclear, but they are likely similar to the mental maps we create of terrain—such as mountains and trails—and of man-made physical spaces, such as apartments and offices. Both anecdotally and in published studies, people report that when trying to locate a particular piece of written information they often remember where in the text it appeared. We might recall that we passed the red farmhouse near the start of the trail before we started climbing uphill through the forest; in a similar way, we remember that we read about Mr. Darcy rebuffing Elizabeth Bennett on the bottom of the left-hand page in one of the earlier chapters.

    In most cases, paper books have more obvious topography than onscreen text. An open paperback presents a reader with two clearly defined domains—the left and right pages—and a total of eight corners with which to orient oneself. A reader can focus on a single page of a paper book without losing sight of the whole text: one can see where the book begins and ends and where one page is in relation to those borders. One can even feel the thickness of the pages read in one hand and pages to be read in the other. Turning the pages of a paper book is like leaving one footprint after another on the trail—there’s a rhythm to it and a visible record of how far one has traveled. All these features not only make text in a paper book easily navigable, they also make it easier to form a coherent mental map of the text.

    In contrast, most screens, e-readers, smartphones and tablets interfere with intuitive navigation of a text and inhibit people from mapping the journey in their minds.

    "

  2. 1425 Notes
    Reblogged: explore-blog
  3. My kitties! On my couch! Looking cute and stuff! Glamour shot! :)
savasavasava:

had the pleasure of hanging with these lovely ladies tonight.

    My kitties! On my couch! Looking cute and stuff! Glamour shot! :)

    savasavasava:

    had the pleasure of hanging with these lovely ladies tonight.

  4. 8 Notes
    Reblogged: savasavasava
  5. geardrops:

    ladyofthelog:

    counteragentfilms:

    thegryffindorseeker:

    Soulless!Sam in 6.09 ‘Clap Your Hands if You Believe

    Never thought I’d miss Soulless!Sam, but OMG I kind of do!

    I have seen about seven?? episodes of Supernatural (and all with Snick!), but this one is definitely MY FAVE. <3

    soulless!sam is best!sam allother!sams can go home

    I do miss soulless Sam… I do…  Also some of the dialogue related reasons I love Supernatural.

    (Source: podalecki)

  6. 35823 Notes
    Reblogged: geardrops
  7. http://www.pulseofthesamurai.com/ (via Game: Pulse of the Samurai | Global Game Jam)
This was the winner at the NYC Global Game Jam. It&#8217;s pretty fun!

    http://www.pulseofthesamurai.com/ (via Game: Pulse of the Samurai | Global Game Jam)

    This was the winner at the NYC Global Game Jam. It’s pretty fun!

  8. 1 Notes
  9. Bob did the background, Noah did the text, I did the pulling together and layout. Pretty happy with this! #ggj

heartmurmur13:

A collaborative awesome title screen! Also we have a final (for now) title! #ggj

    Bob did the background, Noah did the text, I did the pulling together and layout. Pretty happy with this! #ggj

    heartmurmur13:

    A collaborative awesome title screen! Also we have a final (for now) title! #ggj

  10. 5 Notes
    Reblogged: heartmurmur13
  11. Heart Murmur (GGJ 2013): Murmur Backstory

    We have an entire backstory for the game that you never actually get, but set up all of our aesthetic choices in the game. #ggj

    heartmurmur13:

    If you ask someone about Wallington Storage, they’ll tell you it’s a relic. One of those dockside dumps that you ride past and wonder when a bulldozer is finally going to knock it down.

    But the ships still use it, and you and Drew still guard it. The old warehouse stretches three city blocks…

  12. 2 Notes
    Reblogged: heartmurmur13
  13. Remember how I was doing the research yesterday? Heh. (Not really my usual thing, but I kind of had fun&#8230;) #ggj
heartmurmur13:

A peek at the process of creating the visual narrative. Also known as getting feedback from the team of “needs more blood!” #ggj

    Remember how I was doing the research yesterday? Heh. (Not really my usual thing, but I kind of had fun…) #ggj

    heartmurmur13:

    A peek at the process of creating the visual narrative. Also known as getting feedback from the team of “needs more blood!” #ggj

  14. 1 Notes
    Reblogged: heartmurmur13
  15. heartmurmur13:

Destroying Bob’s lovely sign… for ART! #ggj

Pretty proud of this gross door. 

    heartmurmur13:

    Destroying Bob’s lovely sign… for ART! #ggj

    Pretty proud of this gross door. 

  16. 5 Notes
    Reblogged: heartmurmur13
  17. heartmurmur13:

Clarice working on one of the few pieces of art we are using for our game: the Exit sign.

I am making stuff! #ggj

    heartmurmur13:

    Clarice working on one of the few pieces of art we are using for our game: the Exit sign.

    I am making stuff! #ggj

  18. 4 Notes
    Reblogged: heartmurmur13
  19. heartmurmur13:

    Some design notes from the “art department’s” first meeting. Includes some preliminary level design.

    We kind of have an art and writing department. Heh. #ggj13 #ggj

  20. 5 Notes
    Reblogged: heartmurmur13